Prismedge — Issue 01
Vol. 24 / Sat 02 May Get a quote ↗
video editing 3D design sketches video editing 3D design sketches
/01 — First discipline

Video
Editing.

The art of making 90 minutes feel like 9, or 15 seconds feel like an event. Pacing is the whole game.

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What you get — deliverables
  • Brand films2–5 minute hero pieces with original color, sound, and structure. Designed to be shown front-and-center on a homepage or in a pitch.5–9 days
  • Short-form cutdowns15s, 30s, 60s versions of a long-form piece. Each is its own edit, not a trim — built for the specific platform and crop.5–9 days
  • Documentary & long-form10 min to feature length. We’ve cut docs about brands, founders, and a few subjects we can’t name yet.5–9 days
DaVinci Resolve After Effects Premiere Pro Tools
/02 — Second discipline

Sketches
& Concept.

The thinking that comes before the polish. Pencil first, then everything else. We refuse to skip this.

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What you get — deliverables
  • StoryboardsFull shot-by-shot boards for video projects, drawn the old way and scanned. The kind a director can mark up with a pen.5–9 days
  • Character & concept artOriginal character sheets, environment passes, and key art for narrative or game projects. Multiple exploratory rounds, then commit.5–9 days
  • Visual developmentThe packet you wish every brief came with: mood, structure, references, sketches, and a written point of view. Often the start of a larger engagement.5–9 days
Procreate Pencil + Paper Photoshop Wacom
/03 — Third discipline

3D
Design.

Real geometry, real lights, real materials. Renders that don’t look like renders — or do, very much on purpose.

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What you get — deliverables
  • Product visualizationHero stills and turntables for unreleased or invisible products. Photoreal or stylized — we’ll write you the case for either.5–9 days
  • Motion designLooping animations, transitions, and motion systems — built so a designer downstream can extend them without it falling apart.5–9 days
  • Scene compositionFull environments for narrative or product context. Lighting, atmosphere, props, the whole frame composed like a still photographer would.5–9 days
Blender Cinema 4D Octane Houdini

Ready to begin?

Tell us what you’re building.

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